Children and young people live in an age of fast-moving science, computing and technology. This area of learning is fundamental to exploring, understanding and influencing the natural and man-made worlds in which we live. It offers a wealth of experiences and ideas that encourage learners’ natural curiosity and creativity, inspiring awe and wonder. Children and young people learn to value ideas and to see talking, thinking and hypothesising as essential elements in developing an understanding of new processes. Learning to tackle problems, forming questions, generating and testing ideas and designs and deciding how to seek solutions. They gather and make sense of evidence, test out hypotheses and evaluate processes and outcomes. They learn the possibilities of science, computing and technology, inspiring them to become the scientists, engineers, designers and innovators of the future. They learn how to become informed citizens, responsive to the needs of others and the world in which they live.
Within computing, there are three strands: